Children of the Westerlands

The Crypt

Caspian hiked through the forest for several hours, making sure to put some distance between himself and his captors. Just before dawn, he came to a clearing deep in the woods. In the center stood a square stone building. The building was two stories high, and appeared to be very old. There were worn stone steps leading up to a rusty iron door.

Caspian though the place looked dangerous and decided to avoid it entirely. He moved past the building into the bushes behind it. Then the ground gave way, and he fell downward, landing in a pool of cool water. Spluttering he swam to the edge and pulled himself out. He could see the grey light of the dawn coming through the hole high above, but had no way of reaching it. He rummaged in his bag of provisions and found a torch and some matches. The skin bag was sealed tight, and had kept his things dry. He lighted the torch, and saw that he was in a cave. Searching the cave he found an opening, with a hallway hewn out of the stone, with smooth walls.

Cautiosly he followed the hallway. After a short way, it led to a small room. Looking into the room he saw nothing at first, but then he heard a clattering sound, and there were two figures moving toward him. The were skeltons wearing delapidated armor, and carrying rusty swords. They moved slowly, swinging their weapons in front of them.

Caspian drew his daggers and sprang forward. He slammed his knife into the midsection of the closest soldier, knocking the skeleton backward as ribs shattered. The skeleton kept coming, swinging his rusty weapon, but Caspian easily avoided it. The other skeleton swung as well, and his sword glanced off of Caspian’s arm, cutting through his armor, and leaving a small wound.

Caspian slammed his knife into his first opponent, and he shattered and collapsed into a heap of bones. Before the other skeleton cound move, Caspian was on him, smashing his dagger into the empty skull. The skeleton kept coming, but swung his sword wide. Caspian swung his dagger again, and this skeleton also shattered.

Caspian picked up his torch and looked around the room. It appeared to be an old burial chamber, but most everything had been looted. He saw a hallway on the other side of the room similar to the one he had come out of. He followed this forward to another burial chamber.

From this chamber came a menacing roar. A huge furry humanoid moved toward him. Caspian set his torch down as it came closer, and drew his weapons. The creature was eight feet tall with huge teeth, it’s eyes staring blankly forward. The hobgoblin zombie moved forward, and Caspian slashed at it with his daggers, opening gashes that didn’t seem to affect it at all. The zombie swung at Caspian with his big fists, narrowly missing. Caspian stabbed his dagger again into the zombie, and they bit deep into it’s chest. It staggered again, then swung it’s huge fist, staggering Caspian backward as it landed on his chest. Caspian got up and slashed again, finally bringing the zombie down.

Looking around the room, Caspian found a locked door. There was also a heavy stone chest, that was locked, and seemed to be undisturbed. Caspian tried to pick the lock on the door, but he could not open it. Then he tried the chest. The ancient lock opened easily, and he peered inside to see a purple robe. Pulling it out a silver dagger with a jewelled hilt dropped to the floor. Caspian picked the dagger up, and discarded the robe. He noticed that the bottom of the chest was loose however, and he pulled it up. Underneath lay a silver key.

Caspian tried the key in the lock and it opened easily. Beyond the door was a long staircase leading upward. Caspian slowly climbed the stairs to find a door, barred from his side. Beyond he heard gruff voices in a language he couldn’t understand. He set down his torch, drew his knives, and opened the door. The door pushed forward with a groan, and Caspian saw too surprised goblins eating their breakfast. Immediately they dropped everything and fled out of a door on the opposite side of the room. Caspian gave chase, but they disappeared into the forest.

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Abducted

The adventurers returned to Westlake in the early hours of morning, and went directly to bed exhausted by their work. They all slept into the late morning and Caspian was up first and eating lunch in the nearby tavern. During his meal he was approached by a burly man with a beard, who greeted him warmly.

“I may have some work for you,” he said. “Let me buy you a drink.”

Caspian agreed, and while drinking, listened to the man talk about some business dealing. Not long into the discussion, he began to feel weak, and suddenly everything went black.

When Caspian awoke it was nighttime. He was in a wagon fitted with bars and a large lock, on a barred iron door. His weapons had been taken from him. The wagon was moving along the road slowly. After a couple of hours the wagon stopped. The burly man stepped down, and greeted Caspian.

“Hello there!” he said. “Count Sedgewich will be happy to see your face, and pay me well for finding you. Get some rest, you’re going to need it.”

A dwarf came along shortly and gave him a meal of dried beef and bread, and they all bedded down, Caspian in his cage.

The next morning, the wagon plodded along the road toward Count Sedgewick’s castle. The dwarf continued to bring food and water, and they travelled long into the evening, before stopping to camp again. Caspian was fast asleep when a nudge wakened him. It was the dwarf, shaking his arm.

“Here,” he said, handing Caspian a lockpick. “Take this and get out of here. I don’t like this kidnapping business one bit.”

Caspian took the lockpick, and easily opened the door of the cage. Stepping down he noticed a bag with his weapons and provisions sitting by the wagon. He drew his daggers and approached the sleeping figures of his captor.

“I wouldn’t be doing that now,” whispered the dwarf from behind him. “Just go or I’ll have to hurt you.”

Caspian turned and fled into the woods, moving as silently as he could.

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A Mystery in Westlake

After defeating the last goblin, Natasha turned her attention to Marco, who was lying on the ground, on the verge of unconsciousness. She retrieved the small vial of healing potion from his satchel, and poured some between his lips. Shortly he began to recover his strenghth and was able to stand.

In the goblin camp, were Derek and Layla’s possessions and the horses for their wagon were not far off in the forest. The goblin shaman had a mysterious salve and some herbs in his sack, but their other items were worthless. They were able to return all of the cargo to the wagon and re-hitch the horses. Layla offered the party a ride in the wagon to Westlake, where they could enjoy the hospitality of their family’s inn. They arrived late, and upon hearing the story the innkeeper was happy to offer all his services free of charge. The adventurers settled into comfortale rooms, and were soon all fast asleep.

The next morning they were all enjoying a hearty breakfast when they noticed one of the serving girls pass by their table. She was in her early 20s, attractive and with black hair. She was wearing simple clothing. After she had passed Caspian had noticed that she had left a small note near his plate. He glanced at the note and it said, “Help me, please!” Caspian had seen her go down the stairs to the cellar. He and Natasha arose and followed her.

In the cellar she was waiting for them. She explained that her name was crystal, and she was from a small kingdom further east. She said that she was a daughter of the ruling family there, but her family had been overthrown, and she had narrowly escaped. She was now hunted by the usurpers, and she knows that Black Tyrell and his men have located her, and meant to take her back. She had discovered that they were staying in a cave nearby, biding their time, waiting for an opportunity to grab her.

“I want you to kill them,” she said. “They are evil men that mean me harm. I will generously reward you for your help.” Caspian said they would find the men, and took his leave. They decided to proceed to the cave and investigate, not knowing if they should trust this woman.

It was a short journey to the cave, and the group arrived in the daed of night. There was a stout door on the cave mouth that was locked, but Caspian was able to open it. Beyond lay a dark cavern opening into a tunnel. At an opening high above there was a flicker of light and distant voices. The adventurers proceeded down the hallway, which was closed at the end by a rusty porcullis. A flicker of light came from the room beyond, illuminating a lever on the wall. There also came the sound of heavy breathing.

Caspian pulled the lever and the porcullis opened upward with a creak, and a long clanging sound. The breathing, which was like a snoring really, changed to a low growl. A dark heap in the corner stirred and rose to it’s feet to reveal the biggest wolf Caspian ever saw. Bones clattered at its feet as it moved forward slowly.

Caspian sprung forward at the wolf, meeting it halfway, knives flashing in the dim light of the single brasier lighting the room. His slashes drew blood enraging the beast. Natasha moved foreward, drawing her sword and slashed, striking the wolf on the flank. The wolf lashed back with its enormous fangs, drawing blood from her arm through her light mail. Marco moved forward to help, but Caspains knives flashed again at the wolf’s throat, and it wimpered and fell dead.

At the other end of the room another porcullis closed the mouth of a passage leading upward. This too opened with a creak and clatter, and the party moved into the dark. The passage turned left twice as it climbed, and a flickering light was visible as they turned the corner.

“I know why you are here,” called out a gravelly voice.

The party members continued forward to from where the voice came, into a well lighted room. The room was furnished with three bunks and a table. Casks and boxes of stores lay about as well as armor, clothing, and weapons. In the center of the room stood a man with dark hair and a short dark beard, wearing leather armor, and a sword belt.

“I am Black Tyrell,” he said. “And these are my associates,” he added gesturing to two hooded figures standing behind him. “How can I help you? Or better, how can we help each other?”

“Crystal sent us,” replied Caspian.

“She did, did she,” scoffed Tyrell. “I wonder what lies she told you. ‘Crystal’ isn’t even her real name. If she told you that we have come for her, she is right, she is a traitor to her people, and we have come to take her to justice.”

“She sent us here to kill you, she doesn’t intend to go back,”. Caspian replied.

“Maybe we can help each other out. I need to bring her back, there could be some coin in it if you are willing to lend a hand,” answered Tyrell.

“What do you want us to do?” Said Caspian.

“Just bring her to the stables outside of Westlake tomorrow at midnight and I’ll make it worth your while.”

Natasha and Caspian conferrered privately. “We don’t know who to trust,” said Natasha. “We should agree to his offer for now until we can see who is lying.”

Caspian agreed. “It’s a deal,” he told Tyrell. Then they took there leave.

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Derek and Layla

With the goblins defeated, the boy comes down from the tree and starts speaking frantically. After being calmed down, he is able to relate his story. His name is Derek, and he and his sister Layla were on their way back to town with a wagonload of supplies for their family’s inn. They were attacked by goblins and their supplies and horses stolen. They were taken captive by the creatures, but Derek got free and fled. Hearing goblins persuing him, he had climbed a tree, only to be discovered. He says that the goblin’s camp is not far. He begs the party to free his sister.

The adventurers are happy to help. They moved quicky through the forest along a footpath. It wasn’t long until the clearing came into sight. Caspian in the lead could make out two goblins in light armor sitting near a rather large fire. The rest of the clearing was obscured from view by the thick forest.

Caspian moved quickly, rushing forward and throwing his dagger at the nearest goblin. His throw hit, injuring his target, but not killing him. Natasha moved forward and attacked the second goblin, cutting him down with her sword. Marco moved forward as well, although more slowly on his hobbit legs. The goblins were initially surprised, but then they moved to defend themselves. In addition to the two by the fire two more were in the clearing. One carried a heavy bow, and the other was painted in multicolor pigments, and held a decorated bone club.

The archer pulled his bow and loosed an arrow at Natasha, which narrowly missed. The shaman spoke strange words and shook his club. His spell failed however, and he was bathed in flame which left him howling in pain, ans slightly singed. Caspain drew another dagger from his belt and hacked at his opponent, finishing him. Natasha moved to the archer and slashed him with his sword. Marco came up from the rear and started casting a spell. Arcane missles lept from his staff, engulfing the archer and taking him down. The goblin shaman got up and noticing Marco cast his fire spell again, this time with success. The powerful flames engulfed him and down he went. Caspian moved to free Layla, while Natasha attacked the shaman, dealing him a nasty cut across the abdomen. The shaman cast another spell, this time erecting a fiery shield around him, in the shape of a demon’s face. Natasha struck again with her sword, the blow was deflected by the fiery shield, and the shaman used the his flame spell on Natasha, injuring he’s slightly and knocking her to the ground. Quickly she jumped to her feet though and drove a mighty thrust with her longsword through the goblin’s shield, finishing the battle.

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On the Way to Dyvnar

The adventurers return safely to Frieda’s house for a much needed rest. Frieda is grateful to them from rescuing her from the Blackrock Goblins and of course is more than willing to help out Natasha and her new friends. Marco who is deeply concerned about Herbert the Brilliant, wants desperately to travel to Dyvnar and enlist help from the Mage’s Guild to locate the missing wizard. Natasha and Caspian agree that they as well have business in Dyvnar and are happy to accompany Marco on the journey. Frieda is happy to provide provisions, bedrolls, and a pack horse for them to use on their journey. After the rescue, Renly has decided that he doesn’t wish to leave the house again.

The party starts out early the next morning and makes good time along the old dirt road toward Westlake. To their right is the edge of the forest and to the left are green fields and occasional farms. The spring weather is cool and comfortable. As evening falls they camp and spend an uneventful night under a clear sky of stars.

The next morning they awaken to overcast skies. As they start along the road early the travelers notice that the number of animals along the roadside seem decreased from yesterday, whether it is because of threatening rain or some other reason they can only speculate.

After just under two hours of traveling, the party come to a wagon overturned at the base of a small hill. The accident appears to be recent, but the cargo, passengers and horses are nowhere to be found. While inspecting the area, Marco hears a sound coming from the forest about 50 yards away. Moving closer they are able to identify frightened screams mixed with sinister laughter. The party creeps closer into the woods and see two goblins standing at the base of a large tree. They are laughing at a boy who is up the tree, and sneering with their pointed teeth. The boy is sobbing and wailing.

The heroes spring into action. Caspain rushes forward and looses a dagger with blinding speed. The dagger takes a goblin in the back, and he falls. Natasha rushes forward and slashes the second goblin, parting his leather armor and dealing a severe injury. The goblin flees in terror as Caspain gives chase. The goblin escapes amongst the underbrush.

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Blackrock Fortress

Natasha has fled east from her home, but the journey has been costly and difficult. Looking for assistance she has sought out a friend, one of the few she could trust not to return her to her father. Frieda is a druid living on the Northeast edge of Elvenholme, a vast forest. Natasha arrives at Frieda’s house and is greeted by her assistant Renly. Frieda was attacked by Blackrock Goblins on her way back home from Westlake, the closest town. She is thought to be a captive at Blackrock Fortress, an ancient Dwarven structure, recently claimed by the goblins. There is a secret cave network that connects to the dungeons of the fortress, that Renly knows of, but they will need the assistance of a burglar to open the way. They travel to Westlake to find just such a person.

In Westlake they scour the taverns and locate Caspian, a young adventurer with the abilities they are seeking. He has recently come to town after his last job, trying to retrieve an ancient artifact from the nefarious Count Sedgewick ended in failure, and he was forced to flee for his life. Down on his luck at the present he is willing to take just about any job.

They hastily return to Frieda’s home for supplies and plan to assault the fortress that night. The lock on the cavern door is childsplay for Caspian, who honed his skills on locked doors in the capital city, and. Renly’s lamp they are soon exploring the ancient cavern. Giant rats and a gaint spider have made the cavern their home, which are dispatched by the warriors with little difficulty. Renly is of little help as he turnes out to be quite the coward. Soon the party encounters the door to the fortress’s dungeons across a bottemless chasm, but the bridge has fallen in. The group are able to fashion a bridge out of a length of rope they have brought, and get everyone across the chasm. Caspian opens the lock on the door on the other side to reveal a storeroom, full of ancient junk, the walls hung with rotting taperstries. There is a door across the room, which in not locked, but seems to be blocked from the other side. Further inspection reveals a small door behind a tapestry that opens into a blank wall in a lighted room. Sounds of conversation are coming down the hallway.

Caspian moves down the hallway silently and delivers an expertly thrown dagger into the back of one of the goblin guards, killing him instantly. The other guard arises, is assailed by Natasha and seriously wounded, but manages to escape up the nearby stairs, screaming for assistance.

Realizing there is no time to lose, the rescuers search the small cell block. They find Frieda and also a halfling, dressed with a wizard’s robe over a leather jerkin. Frieda introduces her fellow prisoner as Marco and insists that he must be freed as well. After getting free of his cell, Marco insists that he needs his gear, which is locked in a nearby closet. While retrieving this, the party members hear the guard come down the stairs.

Five goblin guards rush at the party, Natasha holds them off as the others run for the door, and then she dashes through herself as goblin knives are deflected off her armor.
As she kicks the board propping the door open free, the door slams shut and disappears, cutting off the pursuers. The group navigates its way back though the caves to freedom.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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